var module = rise.registerModule("VHop", "Simple vanilla hop speed.")
script.handle("onUnload", function () {
module.unregister()
})
module.handle("onStrafe", function(e) {
e.setSpeed(0.5)
return e
})
module.handle("onMoveInput", function(e) {
e.setJump(player.isOnGround())
return e
})