Simple collide fly bypass
var module = rise.registerModule("Collide Fly", "A fly ported from Rise 5 to Rise 6's scripting api.")
module.registerSetting("number", "Speed", 1, 0.1,10,0.1)
script.handle("onUnload", function () {
module.unregister()
})
// Called 20 times per second
module.handle("onPreMotion", function(e) {
e.setOnGround(true) // Sets players serverground to true
player.setMotionY(0) // Sets players motionY to 0
return e
})
// We use strafe event because this is called right after keypresses are grabbed, causing the fly to feel more responsive
module.handle("onStrafe", function(e) {
player.stop() // Stops the player
player.strafe(module.getSetting("Speed")) // Sets players speed to setting
})
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