Rise 6 Scripting API
  • Introduction
  • Examples
    • Simple vanilla hop
    • Simple collide fly bypass
    • Events example
    • Example settings
    • Exempted value speed bypass
    • Packet nofall
    • Killaura
    • Arraylist
  • API Documentation
    • Scripting metadata
    • Objects
      • FontRenderer
      • Vector
        • Vector3
        • Vector2
      • ItemStack
      • BlockPos
      • Block
      • Inventory
      • Command
      • Module
      • EntityLiving
      • Entity
    • Global namespaces
      • render
      • input
      • world
      • rise
      • player
      • mc
      • network
      • packet
    • Events
      • Load event
      • Unload event
      • Module events
        • Attack event
        • World Change Event
        • Module Toggle Event
        • Server Kick event
        • Game event
        • Chat input event
        • Click event
        • Entity render event
        • Hit slow down event
        • Jump event
        • Keyboard Input event
        • Kill event
        • Move input event
        • Post motion event
        • Pre motion event
        • Strafe event
        • Pre update event
        • Render 2D event
        • Render 3D event
        • Water event
        • Tick event
        • Slow down event
      • onExecute event
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  1. Examples

Exempted value speed bypass

From Rise 5

var module = rise.registerModule("Exempted Value Speed", "A speed ported from Rise 5 to Rise 6's scripting api.")

module.registerSetting("mode", "Mode", "1", "1","2","3")

script.handle("onUnload", function () {
	module.unregister()
})

// Called 20 times per second, just before the players movement is added for the current tick
module.handle("onStrafe", function(e) {
	// When the player is on the ground, the jump method will be called
	if (player.onGround) {
		player.jump()
	
	// When the player has been in the air for 1 tick, the players motionY will be set to the given exempted value
	} else if (player.getAirTicks() == 1) {
		switch (module.getSetting("Mode")) {
		 	case "1":
				player.setMotionY(-0.0784000015258789)
			break;

		 	case "2":
				player.setMotionY(-0.09800000190734864)
			break;

		 	case "3":
				player.setMotionY(-0.09800000190735147)
			break;
		}
	}

	player.strafe()

	return e
})
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Last updated 1 year ago