Rise 6 Scripting API
  • Introduction
  • Examples
    • Simple vanilla hop
    • Simple collide fly bypass
    • Events example
    • Example settings
    • Exempted value speed bypass
    • Packet nofall
    • Killaura
    • Arraylist
  • API Documentation
    • Scripting metadata
    • Objects
      • FontRenderer
      • Vector
        • Vector3
        • Vector2
      • ItemStack
      • BlockPos
      • Block
      • Inventory
      • Command
      • Module
      • EntityLiving
      • Entity
    • Global namespaces
      • render
      • input
      • world
      • rise
      • player
      • mc
      • network
      • packet
    • Events
      • Load event
      • Unload event
      • Module events
        • Attack event
        • World Change Event
        • Module Toggle Event
        • Server Kick event
        • Game event
        • Chat input event
        • Click event
        • Entity render event
        • Hit slow down event
        • Jump event
        • Keyboard Input event
        • Kill event
        • Move input event
        • Post motion event
        • Pre motion event
        • Strafe event
        • Pre update event
        • Render 2D event
        • Render 3D event
        • Water event
        • Tick event
        • Slow down event
      • onExecute event
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  • This event is cancellable.
  • getYaw(): Number
  • setYaw(yaw): Undefined
  • setJumpMotion(motion): Undefined
  • getYaw(): Number
  1. API Documentation
  2. Events
  3. Module events

Jump event

This page goes over the onJump event.

This event is cancellable.

This event will be called upon you jumping. Handler name is onJump.

getYaw(): Number

Returns the yaw.

setYaw(yaw): Undefined

Argument
Type
Description

yaw

Number

Yaw to set.

Changes your yaw rotation.

setJumpMotion(motion): Undefined

Argument
Type
Description

motion

Number

Jump motion to apply.

Changes your jump motion.

getYaw(): Number

Returns the current jump yaw.

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Last updated 2 years ago