Rise 6 Scripting API
  • Introduction
  • Examples
    • Simple vanilla hop
    • Simple collide fly bypass
    • Events example
    • Example settings
    • Exempted value speed bypass
    • Packet nofall
    • Killaura
    • Arraylist
  • API Documentation
    • Scripting metadata
    • Objects
      • FontRenderer
      • Vector
        • Vector3
        • Vector2
      • ItemStack
      • BlockPos
      • Block
      • Inventory
      • Command
      • Module
      • EntityLiving
      • Entity
    • Global namespaces
      • render
      • input
      • world
      • rise
      • player
      • mc
      • network
      • packet
    • Events
      • Load event
      • Unload event
      • Module events
        • Attack event
        • World Change Event
        • Module Toggle Event
        • Server Kick event
        • Game event
        • Chat input event
        • Click event
        • Entity render event
        • Hit slow down event
        • Jump event
        • Keyboard Input event
        • Kill event
        • Move input event
        • Post motion event
        • Pre motion event
        • Strafe event
        • Pre update event
        • Render 2D event
        • Render 3D event
        • Water event
        • Tick event
        • Slow down event
      • onExecute event
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  • This event is cancellable.
  • setForward(forward): Undefined
  • setStrafe(strafe): Undefined
  • setFriction(friction): Undefined
  • setYaw(yaw): Undefined
  • getForward(): Number
  • getStrafe(): Number
  • getFriction(): Number
  • getYaw(): Number
  • setSpeed(speed, motionMultiplier?): Undefined
  1. API Documentation
  2. Events
  3. Module events

Strafe event

This page goes over the onStrafe event.

This event is cancellable.

This event will be called upon strafing. Handler name is onStrafe.

setForward(forward): Undefined

Argument
Type
Description

forward

Number

Forward movement to set.

Sets the event forward movement.

setStrafe(strafe): Undefined

Argument
Type
Description

strafe

Number

Strafe movement to set.

Sets the event strafe movement.

setFriction(friction): Undefined

Argument
Type
Description

friction

Number

Event friction to set.

Sets the event friction.

setYaw(yaw): Undefined

Argument
Type
Description

yaw

Number

Event yaw to set

Sets the event yaw.

getForward(): Number

Returns the forward movement of the event.

getStrafe(): Number

Returns the strafe movement of the event.

getFriction(): Number

Returns the friction of the event.

getYaw(): Number

Returns the yaw rotation of the event.

setSpeed(speed, motionMultiplier?): Undefined

Argument
Type
Description

speed

Number

Event speed to set.

motionMultiplier

Number

Motion multiplier for the speed. This argument is optional.

Applies the speed to the player.

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Last updated 2 years ago