Rise 6 Scripting API
  • Introduction
  • Examples
    • Simple vanilla hop
    • Simple collide fly bypass
    • Events example
    • Example settings
    • Exempted value speed bypass
    • Packet nofall
    • Killaura
    • Arraylist
  • API Documentation
    • Scripting metadata
    • Objects
      • FontRenderer
      • Vector
        • Vector3
        • Vector2
      • ItemStack
      • BlockPos
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    • Global namespaces
      • render
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    • Events
      • Load event
      • Unload event
      • Module events
        • Attack event
        • World Change Event
        • Module Toggle Event
        • Server Kick event
        • Game event
        • Chat input event
        • Click event
        • Entity render event
        • Hit slow down event
        • Jump event
        • Keyboard Input event
        • Kill event
        • Move input event
        • Post motion event
        • Pre motion event
        • Strafe event
        • Pre update event
        • Render 2D event
        • Render 3D event
        • Water event
        • Tick event
        • Slow down event
      • onExecute event
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  • This event is cancellable.
  • setForward(forward): Undefined
  • setStrafe(strafe): Undefined
  • setFriction(friction): Undefined
  • setYaw(yaw): Undefined
  • getForward(): Number
  • getStrafe(): Number
  • getFriction(): Number
  • getYaw(): Number
  • setSpeed(speed, motionMultiplier?): Undefined
  1. API Documentation
  2. Events
  3. Module events

Strafe event

This page goes over the onStrafe event.

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Last updated 2 years ago

This event is .

This event will be called upon strafing. Handler name is onStrafe.

setForward(forward): Undefined

Argument
Type
Description

forward

Number

Forward movement to set.

Sets the event forward movement.

setStrafe(strafe): Undefined

Argument
Type
Description

strafe

Number

Strafe movement to set.

Sets the event strafe movement.

setFriction(friction): Undefined

Argument
Type
Description

friction

Number

Event friction to set.

Sets the event friction.

setYaw(yaw): Undefined

Argument
Type
Description

yaw

Number

Event yaw to set

Sets the event yaw.

getForward(): Number

Returns the forward movement of the event.

getStrafe(): Number

Returns the strafe movement of the event.

getFriction(): Number

Returns the friction of the event.

getYaw(): Number

Returns the yaw rotation of the event.

setSpeed(speed, motionMultiplier?): Undefined

Argument
Type
Description

speed

Number

Event speed to set.

motionMultiplier

Number

Motion multiplier for the speed. This argument is optional.

Applies the speed to the player.

cancellable