Pre motion event
This page goes over the onPreMotion event.
This event is cancellable.
This event will be called before the motion is applied. Handler name is onPreMotion
.
setPosX(posX): Undefined
setPosX(posX): Undefined
Argument | Type | Description |
---|---|---|
|
| Player position X to set. |
Sets the event position on the X axis.
setPosY(posY): Undefined
setPosY(posY): Undefined
Argument | Type | Description |
---|---|---|
|
| Player position Y to set. |
Sets the event position on the Y axis.
setPosX(posZ): Undefined
setPosX(posZ): Undefined
Argument | Type | Description |
---|---|---|
|
| Player position Z to set. |
Sets the event position on the Z axis.
setYaw(yaw): Undefined
setYaw(yaw): Undefined
Argument | Type | Description |
---|---|---|
|
| Player yaw rotation to set |
Sets the event rotation on the yaw axis.
setPitch(pitch): Undefined
setPitch(pitch): Undefined
Argument | Type | Description |
---|---|---|
|
| Player pitch rotation to set |
Sets the event rotation on the pitch axis.
setOnGround(groundState): Undefined
setOnGround(groundState): Undefined
Argument | Type | Description |
---|---|---|
|
| Value of player.onGround to set |
Sets the event ground state.
getPosX(): Number
getPosX(): Number
Returns the Position X of the event.
getPosY(): Number
getPosY(): Number
Returns the Position Y of the event.
getPosZ(): Number
getPosZ(): Number
Returns the Position Z of the event.
getYaw(): Number
getYaw(): Number
Returns the yaw rotation of the event.
getPitch(): Number
getPitch(): Number
Returns the pitch rotation of the event.
isOnGround(): Boolean
isOnGround(): Boolean
Returns the ground state of the event.
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