Rise 6 Scripting API
  • Introduction
  • Examples
    • Simple vanilla hop
    • Simple collide fly bypass
    • Events example
    • Example settings
    • Exempted value speed bypass
    • Packet nofall
    • Killaura
    • Arraylist
  • API Documentation
    • Scripting metadata
    • Objects
      • FontRenderer
      • Vector
        • Vector3
        • Vector2
      • ItemStack
      • BlockPos
      • Block
      • Inventory
      • Command
      • Module
      • EntityLiving
      • Entity
    • Global namespaces
      • render
      • input
      • world
      • rise
      • player
      • mc
      • network
      • packet
    • Events
      • Load event
      • Unload event
      • Module events
        • Attack event
        • World Change Event
        • Module Toggle Event
        • Server Kick event
        • Game event
        • Chat input event
        • Click event
        • Entity render event
        • Hit slow down event
        • Jump event
        • Keyboard Input event
        • Kill event
        • Move input event
        • Post motion event
        • Pre motion event
        • Strafe event
        • Pre update event
        • Render 2D event
        • Render 3D event
        • Water event
        • Tick event
        • Slow down event
      • onExecute event
Powered by GitBook
On this page
  • getDimensionName(): String
  • getDimensionId(): Number
  • getDimensionTime(): Number
  • getTargetEntity(range): EntityLiving
  • getEntities(): Entity[]
  • removeEntity(entityID): Undefined
  • removeEntity(entity): Undefined
  • newBlockPos(x,y,z): BlockPos
  • getBlockName(blockpos): String
  1. API Documentation
  2. Global namespaces

world

This page will go over the World API namespace.

getDimensionName(): String

Returns the dimension name.

getDimensionId(): Number

Returns the dimension ID.

getDimensionTime(): Number

Returns the dimension time.

getTargetEntity(range): EntityLiving

Argument
Type
Description

range

Number

The maximum amount of range to get the entity from.

Returns the closest targetable entity in a certain range.

getEntities(): Entity[]

Returns all of the loaded/visible entities.

removeEntity(entityID): Undefined

Removes entity from the world.

removeEntity(entity): Undefined

Removes entity from the world.

newBlockPos(x,y,z): BlockPos

Creates a new block pos.

getBlockName(blockpos): String

Returns the block name.

PreviousinputNextrise

Last updated 1 year ago