network
This page will go over the networking API namespace.
This API is deprecated due to unstable implementation. Consider using the Packet API instead.
sendPacket(id, ...parameters): Undefined
sendPacket(id, ...parameters): Undefined
receivePacket(id, ...parameters): Undefined
receivePacket(id, ...parameters): Undefined
id
Number
Packet ID.
0x03 -> C03, 0x0F -> C0F
...parameters
Variable arguments: Any
Parameters for instantiation of packet. Mismatch between packet constructor parameters and this variable argument will cause the script throw an exception.
Those methods will either send a packet to the server, or force the client to receive a packet from the server.
Some packets might be unsupported. If the packet is not supported, the script will throw an exception.
Every valid packet should be supported.
isMultiplayer(): Boolean
isMultiplayer(): Boolean
This method will return if the client is connected to the server.
isSingleplayer(): Boolean
isSingleplayer(): Boolean
This method will return if the client is playing in singlepalyer.
getServerIP(): String
getServerIP(): String
Returns the server IP, if the player is connected to a server. Otherwise, this returns null.
getServerName(): String
getServerName(): String
Returns the server name, if the player is connected to a server. Otherwise, this returns null.
getServerMOTD(): String
getServerMOTD(): String
Returns the server MOTD (Message Of The Day, also known as the text under a server name), if the player is connected to a server.
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