render
This page will go over the Render API namespace.
getCameraPosition(): Vector3
getCameraPosition(): Vector3
Returns a 3-dimensional vector that stores the camera position.
rectangle(x, y, width, height, color): Undefined
rectangle(x, y, width, height, color): Undefined
rectangle(x, y, width, height): Undefined
rectangle(x, y, width, height): Undefined
rainbowRectangle(x, y, width, height): Undefined
rainbowRectangle(x, y, width, height): Undefined
centeredRectangle(x, y, width, height, color): Undefined
centeredRectangle(x, y, width, height, color): Undefined
centeredRectangle(x, y, width, height): Undefined
centeredRectangle(x, y, width, height): Undefined
roundedRectangle(x, y, width, height, radius, color)
roundedRectangle(x, y, width, height, radius, color)
roundedRectangleOutline(x, y, width, height, radius, thickness)
roundedRectangleOutline(x, y, width, height, radius, thickness)
x
Number
X position.
y
Number
Y position.
width
Number
Rectangle width
height
Number
Rectangle height
radius
Number
Rounding radius.
thickness
Number
Rounded outline rectangle thickness.
color
Number[]
3 or 4 dimensional array with the RGBA colors.
Renders a rectangle. Names are self-explanatory.
renderItemIcon(x, y, itemstack): Undefined
renderItemIcon(x, y, itemstack): Undefined
x
Number
X position.
y
Number
Y position.
itemstack
Item to render.
Renders an item icon.
drawLine3D(xFrom, yFrom, zFrom, xTo, yTo, zTo, color, width)
drawLine3D(xFrom, yFrom, zFrom, xTo, yTo, zTo, color, width)
drawLine3D(vectorFrom, vectorTo, color, width)
drawLine3D(vectorFrom, vectorTo, color, width)
xFrom, yFrom, zFrom
or vectorFrom
Number
or Vector3
First position
xTo, yTo, zTo
or vectorTo
Number
or Vector3
Second position
color
Number[]
3 or 4 dimensional array with the RGBA colors.
width
Number
Line width.
Draws a line from one position in the world to another.
smoothCamera(): Undefined
smoothCamera(): Undefined
Smoothes the camera out on the Y position by not updating the camera Y position.
getMinecraftFontRenderer():
FontRenderer
getMinecraftFontRenderer():
FontRenderer
getCustomFontRenderer(name, size, antialiasing):
FontRenderer
getCustomFontRenderer(name, size, antialiasing):
FontRenderer
getCustomFontRendererBold(name, size, antialiasing):
FontRenderer
getCustomFontRendererBold(name, size, antialiasing):
FontRenderer
getCustomFontRendererItalic(name, size, antialiasing):
FontRenderer
getCustomFontRendererItalic(name, size, antialiasing):
FontRenderer
getCustomFontRendererBoldItalic(name, size, antialiasing):
FontRenderer
getCustomFontRendererBoldItalic(name, size, antialiasing):
FontRenderer
name
String
Font name
size
Number
Font size
antialiasing
Boolean
Whether to use anti-aliasing on the font renderer or not.
Creates and returns a new FontRenderer object.
getEyeHeight(): Number
getEyeHeight(): Number
Returns the eye height.
getThemeColor(): Number[]
getThemeColor(): Number[]
Returns the theme accent color.
getBackgroundShade(): Number[]
getBackgroundShade(): Number[]
Returns the background color of Rise Elements, can be used to make your visuals match Rise's.
getDropShadow(): Number[]
getDropShadow(): Number[]
Returns the bloom drop shadow color of Rise Elements, can be used to make your visuals match Rise's.
blur(callback): Undefined
blur(callback): Undefined
bloom(callback): Undefined
bloom(callback): Undefined
outline(callback): Undefined
outline(callback): Undefined
callback
Function<Undefined>
Body of the function to apply a specified effect to.
Applies an effect to a block of code.
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