EntityLiving
This page goes over about the EntityLiving object. This object is based on Entity object.
Original methods
isAnimal(): Boolean
isAnimal(): BooleanisMob(): Boolean
isMob(): BooleanisPlayer(): Boolean
isPlayer(): BooleangetHealth(): Number
getHealth(): NumbergetMaxHealth(): Number
getMaxHealth(): NumbergetHurtTime(): Number
getHurtTime(): NumbergetMaxHurtTime(): Number
getMaxHurtTime(): NumbergetLastHurtTime(): Number
getLastHurtTime(): NumbergetHeldItemStack(): ItemStack
getHeldItemStack(): ItemStackisDead(): Boolean
isDead(): BooleanMethods from superclass
isLiving(): Boolean
isLiving(): BooleangetPosition(): Vector3d
getPosition(): Vector3dgetLastPosition(): Vector3d
getLastPosition(): Vector3dgetMotion(): Vector3d
getMotion(): Vector3dgetRotation(): Vector2f
getRotation(): Vector2fgetLastRotation(): Vector2f
getLastRotation(): Vector2fgetTicksExisted(): Number
getTicksExisted(): NumbergetEntityId(): Number
getEntityId(): NumbergetDisplayName(): String
getDisplayName(): StringgetInventory(): Inventory
getInventory(): InventorygetDistanceToEntity(entity): Number
getDistanceToEntity(entity): NumberArgument
Type
Description
getDistance(x, y, z): Number
getDistance(x, y, z): NumberArgument
Type
Description
Last updated